Creative authority in game development
Maya Hoffree compares game development with artists at a record label and questions why managers should dictate creative decisions to the people making games.
Supporting evidence
Original excerpt
So how do we make sure that the people who are actually working on the game are the one who have this full creative decision-making?Supercell ft Ilkka Paananen - How an Early Pivot Led to ‘Clash of Clans’ and ‘Brawl Stars’
Context
I think kinda like what we like to look at it is just, um, like a record label. Like, in a record label, the managers are not gonna tell the artist what to play and what to do—so why should it be different in the gaming industry?
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