Topics / Building companies

Attributed viewpoint · Not a direct quote

Creative authority in game development

Maya Hoffree compares game development with artists at a record label and questions why managers should dictate creative decisions to the people making games.

Behind the viewpoint

Translations are for reading; original excerpts remain the evidence.

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Original excerpt

So how do we make sure that the people who are actually working on the game are the one who have this full creative decision-making?
Context

I think kinda like what we like to look at it is just, um, like a record label. Like, in a record label, the managers are not gonna tell the artist what to play and what to do—so why should it be different in the gaming industry?

Open the episode and seek to 6:44.

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