Supercell ft Ilkka Paananen - How an Early Pivot Led to ‘Clash of Clans’ and ‘Brawl Stars’
Originalauszug
So how do we make sure that the people who are actually working on the game are the one who have this full creative decision-making?
Kontext
I think kinda like what we like to look at it is just, um, like a record label. Like, in a record label, the managers are not gonna tell the artist what to play and what to do—so why should it be different in the gaming industry?
Die Episode öffnen und zu 6:44 springen.
Die Startzeit stammt aus dem bereitgestellten Transkript. Die Synchronisierung der Wiedergabe steht noch zur Überprüfung an.