Games can demand different levels of commitment
Roelof Botha contrasts games that take weeks to learn and sustain long engagement with casual games built around simpler mechanics.
Supporting evidence
Original excerpt
On the other hand, you have games that are casual, lightweight, with simple game mechanics: brain teasers, puzzles—the kind of game you return to casually while waiting in line.Supercell ft Ilkka Paananen - How an Early Pivot Led to ‘Clash of Clans’ and ‘Brawl Stars’
Context
I used to think of games as belonging to one of two categories: on the one hand, you have games that require weeks of your life to gain basic proficiency—and then pull you into a vortex for a year or more, where you can spend hours playing each week.
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