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Attributed viewpoint · Not a direct quote

Games can demand different levels of commitment

Roelof Botha contrasts games that take weeks to learn and sustain long engagement with casual games built around simpler mechanics.

Behind the viewpoint

Translations are for reading; original excerpts remain the evidence.

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Original excerpt

On the other hand, you have games that are casual, lightweight, with simple game mechanics: brain teasers, puzzles—the kind of game you return to casually while waiting in line.
Context

I used to think of games as belonging to one of two categories: on the one hand, you have games that require weeks of your life to gain basic proficiency—and then pull you into a vortex for a year or more, where you can spend hours playing each week.

Open the episode and seek to 1:13.

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