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观点转述 · 非原话引用

Games can demand different levels of commitment

Roelof Botha contrasts games that take weeks to learn and sustain long engagement with casual games built around simpler mechanics.

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原始摘录

On the other hand, you have games that are casual, lightweight, with simple game mechanics: brain teasers, puzzles—the kind of game you return to casually while waiting in line.
上下文

I used to think of games as belonging to one of two categories: on the one hand, you have games that require weeks of your life to gain basic proficiency—and then pull you into a vortex for a year or more, where you can spend hours playing each week.

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