AI asset generation can feel like cheapening the player experience
Piero Molino describes player pushback against AI used to generate game assets. He is sympathetic to the view that cheaper development can produce a worse experience when the art is less good.
Supporting evidence
Piero Molino on AI in Games
Original excerpt
It seems like AI is basically a mechanism for cheapening the development cost and cheapening their experience. I’m sympathetic to that kind of argument because games are an incredible combination of tech and art. If you make it so the art is not as good as it used to be, but it’s cheaper, then it feels like the worst version.
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