Gaming as gateway to software engineering
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Gaming was a little bit of a gateway drug for me as a software engineer, as many other people.
The Pragmatic Engineer · · Durée 1:41:50
A conversation with Peter Mattis about his technical origin story, observations on distributed file systems—including GFS and Colossus—and perspectives on AI-assisted software development and self-directed learning with tools. Lisez 5 points de vue avec leurs éléments à l’appui et les liens vers les sources.
Gaming was a little bit of a gateway drug for me as a software engineer, as many other people.
Lire le moment probant · 2:10Mattis describes the single-node GFS master as “a bit of a bottleneck.”
Lire le moment probant · 21:24Mattis says Colossus stored its metadata in Bigtable.
Lire le moment probant · 21:35Mattis says the tools under discussion can help people explore design ideas.
Lire le moment probant · 1:13:11Mattis urges people to keep using the tools themselves—and to use them to learn.
Lire le moment probant · 1:38:14Extraits courts et attribués, avec le contexte permettant de les vérifier. La conversation complète reste chez son éditeur.
Extrait original
Gaming was a little bit of a gateway drug for me as a software engineer, as many other people.
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There was this GFS master as a single node, and it was a bit of a bottleneck.
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And so Colossus stored its metadata inside Bigtable.
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They're also good at like helping you explore design ideas.
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You just got to get in there, be using these tools all the time yourself, and use it to learn.
Ces points de vue renvoient à leurs sources originales. Les reformulations sont signalées et ne sont pas des citations mot à mot.
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