Gaming as gateway to software engineering
Extracto original
Gaming was a little bit of a gateway drug for me as a software engineer, as many other people.
The Pragmatic Engineer · · Duración 1:41:50
A conversation with Peter Mattis about his technical origin story, observations on distributed file systems—including GFS and Colossus—and perspectives on AI-assisted software development and self-directed learning with tools. Lee 5 puntos de vista con sus evidencias y enlaces a las fuentes.
Gaming was a little bit of a gateway drug for me as a software engineer, as many other people.
Ver el momento de apoyo · 2:10Mattis describes the single-node GFS master as “a bit of a bottleneck.”
Ver el momento de apoyo · 21:24Mattis says Colossus stored its metadata in Bigtable.
Ver el momento de apoyo · 21:35Mattis says the tools under discussion can help people explore design ideas.
Ver el momento de apoyo · 1:13:11Mattis urges people to keep using the tools themselves—and to use them to learn.
Ver el momento de apoyo · 1:38:14Fragmentos breves y atribuidos, con el contexto necesario para verificarlos. La conversación completa permanece con su editor.
Extracto original
Gaming was a little bit of a gateway drug for me as a software engineer, as many other people.
Extracto original
There was this GFS master as a single node, and it was a bit of a bottleneck.
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And so Colossus stored its metadata inside Bigtable.
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They're also good at like helping you explore design ideas.
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You just got to get in there, be using these tools all the time yourself, and use it to learn.
Estas perspectivas enlazan a sus fuentes originales. Las paráfrasis están identificadas y no son citas textuales.
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