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Anastasis Germanidis

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1 场访谈 · 3 条观点 · 1 个话题

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Interactive models need realistic counterfactuals

Anastasis Germanidis argues that interactive models should produce equally realistic outcomes for different actions. He sees this as an important gap between video models and world models.

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原始摘录

if you have an interactive model, you want it to be able to generate counterfactuals. Like, if I take this action versus this action, you want it to generate equally realistic outcomes. so that’s, I think, the big gap between video models and world models
Runway’s WorldPrompt and the Engineering of Real-Time Worlds

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打开该集并跳转至1:08:33。

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Creative users can compare model outputs visually

Anastasis Germanidis says creatives, artists and marketers tend to rely less on arena scores and can compare outputs from different models visually.

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原始摘录

I think people, generally creatives and artists and marketers, other like people that are using our platforms, I think rely less on, arena scores. And it’s, it’s just so easy to, generate with a bunch of different models and then compare the results visually.
Runway’s WorldPrompt and the Engineering of Real-Time Worlds

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打开该集并跳转至1:22:05。

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Making models available to artists led Runway toward research

Anastasis Germanidis describes Runway’s early aim of making open-source models easier for artists to use. He says the team soon realized it needed an internal research organization.

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原始摘录

those models are too difficult to use if you’re not a machine learning engineer. Like, what happens when you give them to artists? Very quickly, we realized we needed to build a research org, inside of Runway
Runway’s WorldPrompt and the Engineering of Real-Time Worlds

此片段未附更多上下文,请阅读原始访谈。

时间点来自所提供的转录稿,尚待媒体回放核对。

打开该集并跳转至5:33。

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