皮耶罗·莫利诺谈 AI 在游戏中的应用
根据我们的经验,处于上述两个极端之间的原型最富趣味性。游戏中某些部分高度依赖AI,若无AI便无法实现;而另一些部分则以经典游戏机制与游戏设计为主导。
原始摘录
In our experience, the prototypes that were more in between these two extremes were the most fun. You have some aspects of the game where AI is fundamental and the game would not have been possible before, but some other aspects where classical game mechanics and game design become the predominant part.