Introducing Olmo-core 3: Open, scalable training infrastructure for large MoEs

Hugging Face Blog ·

Kyle Wiggers’ post on Hugging Face reports Ai2’s own Olmo-core 3 benchmarks. It describes scaling the expert pool with roughly fixed active parameters, a preliminary eight-GPU throughput comparison with the earlier stack, and a controlled MXFP8 comparison with BF16. These are reported benchmark results from the post, not independent measurements. Lisez 3 points de vue avec leurs éléments à l’appui et les liens vers les sources.

En un coup d’œil

  • Maintaining throughput while scaling expert count

    The post reports that increasing the expert pool from 8 to 128 while selecting only four experts per token kept active parameters per token roughly fixed at ~3.2B; total parameter capacity grew from 4.6B to 47B with less than 5% drop in training throughput.

    Lire le moment probant · Paragraphe 5
  • 2.7× throughput gain with DDP-based MoE stack

    The post reports that on eight NVIDIA B300 GPUs, Olmo-core 3’s new distributed data parallelism (DDP)-based MoE training stack achieved 52,000 tokens/sec/GPU versus 19,400 tokens/sec/GPU with the prior FSDP-based implementation — a ~2.7× throughput improvement.

    Lire le moment probant · Paragraphe 11
  • MXFP8 improves throughput and peak active memory in a controlled B300 benchmark

    The post reports that in a controlled benchmark on four NVIDIA B300 GPUs with uniform expert load, enabling MXFP8 in performance-critical parts increased end-to-end training throughput by ~21% over BF16 baseline and reduced peak active memory from 103 GiB to 95 GiB; most gains came from feed-forward computation and inter-expert data movement, not attention alone.

    Lire le moment probant · Paragraphe 21

Passages clés3

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training infrastructure performance

2.7× throughput gain with DDP-based MoE stack

Extrait original

In a preliminary test on eight NVIDIA B300 GPUs, a 47-billion-parameter MoE processed 52,000 tokens per second per GPU with the new stack, compared with 19,400 using our earlier implementation—about 2.7× the throughput.
Contexte

NVIDIA’s Megatron-Core is an established option for training large MoEs. Olmo-core 3 brings an integrated MoE training stack to the framework behind Olmo, with a redesign that improves throughput over our earlier FSDP-based implementation.

MoE scaling efficiency

Maintaining throughput while scaling expert count

Extrait original

In one benchmark, we increased the expert pool from 8 to 128 while still selecting only four experts per token – the small units of text a language model processes – keeping the number of active parameters per token roughly fixed at about 3.2B. Total parameter capacity grew from 4.6B to 47B, while training throughput fell by less than 5%.
Contexte

Olmo-core 3 is built to close that gap.

numerical precision optimization

MXFP8 improves throughput and peak active memory in a controlled B300 benchmark

Extrait original

With MXFP8 enabled across the parts of the system where it helped most, training throughput was about 21% higher than with BF16, the higher-precision format we used as our baseline, while peak active memory fell from 103 GiB to 95 GiB. Most of the gain came from feed-forward computation and moving data between experts rather than attention alone.
Contexte

We measured MXFP8’s effect on end-to-end training throughput in a controlled benchmark on four NVIDIA B300 GPUs, with work distributed uniformly across experts.

Source et méthodologie

Ces points de vue renvoient à leurs sources originales. Les reformulations sont signalées et ne sont pas des citations mot à mot.

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