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Runway’s WorldPrompt and the Engineering of Real-Time Worlds

Latent.Space · · 1:36:21

Anastasis Germanidis discusses interactive world models, visual comparisons of creative tools, and the research organization behind Runway.

Runway’s WorldPrompt and the Engineering of Real-Time Worlds
Latent.Space

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Making models available to artists led Runway toward research

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those models are too difficult to use if you’re not a machine learning engineer. Like, what happens when you give them to artists? Very quickly, we realized we needed to build a research org, inside of Runway

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Productos de IA

Interactive models need realistic counterfactuals

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if you have an interactive model, you want it to be able to generate counterfactuals. Like, if I take this action versus this action, you want it to generate equally realistic outcomes. so that’s, I think, the big gap between video models and world models

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Productos de IA

Creative users can compare model outputs visually

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I think people, generally creatives and artists and marketers, other like people that are using our platforms, I think rely less on, arena scores. And it’s, it’s just so easy to, generate with a bunch of different models and then compare the results visually.

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